The tile is drawn from the spot where the broken wall was left off. The next player starts their turn by drawing a tile from the wall. If a player does not call or claim the discarded tile, play moves to the right. Since East’s hand has 14 tiles, they begin by discarding a single tile. If you are successful, declare “Mahjong” to win. The objective of the game is to be the first player to construct a hand that matches one on the scorecard. The pass to the right is called the last right.Īfter the second Charleston is completed, players can take a courtesy pass. A player may agree with another to exchange up to 3 tiles. Reverse the directions of the passing (first passing left, then across, then to the right). This can be repeated if need be a second time, pending all players’ agreement. You may also pass up to three tiles blind, or receive and pass them without looking. Players pass 3 unwanted tiles to their left, this is the first left. Each person passes 3 unwanted tiles to the player sitting across from them.Each person passes 3 unwanted tiles to their right.The Charleston is a tile exchange that allows players to improve their hands by passing around tiles they do not want to opponents. Prior to play is The Charleston. This is unique to American Mahjong and began being practiced in the 1920s. This is used for gambling and scoring purposes. Hands can also be X or exposed or C or concealed. Singles & Pairs: Patterns that have single tiles and paired tiles. Winds-Dragons: Patterns that use wind and dragon tiles. Runs: Patterns that contain consecutively numbered tiles.ġ3579: Patterns containing only odd-numbered tiles. Quints: Hands that contain at least 1 quint with one tile as a joker. For example, 2017 would be made of 2s, 0s, 1s, and 7s. Flowers and Zeros are not in a suit, they are always blue.ġ-9: Number on tile (does not include flowers) The colors do not correlate to a specific suit but rather mean different suits are used. Hands are represented on the score card with numbers or letters in red, green, or blue. South grabs the first bottom tile, North grabs the second bottom tile, and West grabs the second top tile.Įast has 14 tiles and all other players have 13 tiles. Then, the other players take a single tile from the end. After everyone has 12 tiles, East or the dealer grabs two extra tiles, these tiles come from the first and third tiles of the top row. Players take turns grabbing four tiles for their hand until each player has 12 tiles. After, East takes four tiles (two tiles from the top row and two from the bottom row).īreaking the wall passes to the right. After, East will separate a group of 6 tiles (by two tiles tall) from the right end of the wall in front of them. Based on the number they roll, they count the tiles in front of them, right to left, and then break the wall.įor example, East rolls a six. The player to the right of East is South wind, then West wind, and finally North wind. Players take turns rolling the dice, the player who rolls the highest number first becomes East. The wall utilizes every tile.Īfter the wall has been built, players must figure out who will be East wind or the dealer. Players build the wall by building a row of tiles in front of their rack that is two tiles high and 19 tiles across. All of the 152 tiles are shuffled around in the center of the racks. MAHJONG SET-UPĮach player grabs a rack and places it in front of them. These are updated annually and should be used as a reference when building hands. Players score various hands based on information determined by the National Mahjong League. The game uses two dice to assign the position of the dealer (East) and to figure out where to break the wall (discussed below). Pushers are used to push racks forward during play, without revealing the tiles. Racks & PushersĮach player can have a rack to hold their tiles during play. These are optional and not required for gameplay. Whether sticks or coins, players may assign them a point value. These are tools that can be used to keep track of the score. These are used to indicate which direction of the wind is current, this is the player who began the round. These are optional and not required for gameplay. Jokers can be used to replace any tile in a set of 3 to 6 identical tile sets.
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